How to Write Act 2 of Your Novel Using Save the Cat (Part 1)

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Note cards for Act 2 spread on a table

Wondering how to write Act 2 of a novel? You’re not alone. Many writers consider the second act to be the most difficult.

Act 2 covers about 50% of the story—that’s a lot of pages to fill!

The basic Three-Act Story Structure doesn’t give much guidance for Act 2. Luckily, we have other story structures that go into more detail. Today, we’re going over how to write the first half of the second act using the Save the Cat! beat sheet.

Act 2 Beats – How to Write Act 2 of a Novel

Act 2 is a beast, but it can also be a lot of fun. When you’re reading a book, it’s often the part you look forward to the most. But writing it is a different story.

The purpose of Act 2 is to shove your main character or characters out of their comfort zone and into a world that’s completely different from the one they’re used to. Harry goes to Hogwarts, Katniss goes to the Capitol, and Frodo leaves the Shire.

But your MC doesn’t necessarily have to travel to a new place in this act. The Princess Diaries takes place in the MC’s hometown of San Francisco. However, Mia is thrust into a metaphorical new world when her grandmother tells her that she’s a princess and she must learn how to fulfill the role.

Regardless of where Act 2 takes place, the MC is in a new situation that’s a big contrast to the life they were living in Act 1.

Act 2 covers 7 beats after the 5 beats of Act 1:

  1. Break Into Two
  2. B Story
  3. Fun and Games
  4. Midpoint
  5. Bad Guys Close In
  6. All Is Lost
  7. Dark Night of the Soul

Since there are so many beats in Act 2, we’re just going to go over beats 7-9. A future post will cover the rest of the beats in Act 2. Let’s get into how to write Act 2 of your novel by going over each of the story beats in the first half of Act 2.

Break Into Two

The break into Act 2 is the beat that takes the MC into the Act 2 world, a transition that should be obvious. In this scene or chapter, they begin whatever new endeavor they decided to do at the end of Act 1.

When the MC makes this decision, readers will want to root for them and follow their story. No one wants to watch an inactive protagonist. Readers want protagonists who are trying, who are going after the wants you set up for them in Act 1. While this is a temporary solution to their problems, it will eventually lead them to realize what they need, the thing that will actually help them get ahold of their life.

B Story

At this point in the story, the MC usually meets someone new or is forced to spend time with someone they don’t know very well. This is the B Story character, a key part of the B Story.

It follows then that the B Story character is related to the internal story. This character is crucial to the MC’s inner journey. They will help the MC learn the lesson they need to learn by the end of the book. They also represent the Act 2 world somehow.

This character usually takes the form of a friend, mentor, or love interest, but it can even be an antagonist. The B Story character doesn’t have to be only one character either. For example, Harry has both Ron and Hermione as B Story characters.

The B Story character may help the MC learn the theme because they have already learned this lesson themselves, or they may serve as an example of what the MC could turn into if they never learn the theme.

This single-scene beat introduces this character to the MC and the reader.

Fun and Games

The Fun and Games, the promise of the premise. This long, multi-scene beat is where the story really gets good—at least for the reader; the same might not be said for your MC.

The MC is in the new world of Act 2. They’re exploring their new situation, and they’re either having a good time or struggling a bit. Regardless, readers are having a good time watching them in this new world.

The Fun and Games takes up about 30% of the story, and its purpose is to fulfill the promise of the book’s premise and build toward the Midpoint. What happens in this beat will affect the next two beats.

Things can generally go well for the MC (with a couple of hiccups, of course), or things can go poorly (with a couple of victories). How do you decide whether they’re flourishing or floundering?

Think about your MC and the situation you’ve put them in. Are they the kind of person who would do well in this situation or would it be difficult for them?

You may also want to think about the tone of your book. If your book’s premise promises a magical tone like Harry Potter’s does, you may want this beat to match that. If your book’s premise is more serious like The Hunger Games, this beat may be better suited for a general downward path.

Midpoint

Appropriately named, the Midpoint is the middle of the book and the middle of Act 2. It’s what Act 2 has been building toward, and the turning point of the story.

It fulfills whatever path your MC has been going down.

If Act 2 of your book has generally been going well for your characters, you’ll have a false victory here. The victory is false because while things have been going well for the MC and they may have even gotten what they wanted, they still haven’t learned the theme. They haven’t grown and changed. They’re still going about things the wrong way.

Conversely, if your characters have been struggling in Act 2, your Midpoint will be a false defeat. The defeat is false because the story isn’t over yet, and—same as the false victory—the MC hasn’t learned their lesson yet. The MC may not have gotten what they wanted, or they may have gotten it but realized it won’t fix their problems or make them happy.

The Midpoint also raises the stakes of the story. After the catalyst, the MC has the opportunity to change, but they still haven’t at this point. Raising the stakes shines a light on that, showing them how much they have to lose if they don’t change and shifting the focus from wants to needs.

The A and B stories cross at the Midpoint. Bringing the internal story and the external story in conversation with each other helps the focus shift because the MC can clearly see that what they’ve been doing isn’t working. At the Midpoint, they finally start to see what they really need—though we’ve still got a ways to go before they really learn their lesson.


This was part 1 of my guide on how to write Act 2 of your novel using the Save the Cat! beat sheet. I’ll be posting a guide for Act 2 Part 2 and Act 3 in the coming weeks, so subscribe to make sure you don’t miss those.

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Hi! I’m Lexi, an editor and writer with a passion for stories. I love helping authors make their books better and writing my own books. On this blog, you’ll find writing advice and discussions on stories of all kinds.

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